Sony took to the stage last night on the first day of the Game Developers Conference 2010. Other than the obligitory self aggrandising intoduction we see from every firm - Last year was our biggest yet, this year will be even bigger! - their conference had just one purpose: The full reveal of their motion controller, the PlayStation Move.
In part one of my interview with Colin Macdonald we discussed how he got involved in the games industry and some of the global issues concerning development of a game like APB. Missed it then catch up here.
Last week those nice folks over at Bizarre Creations decided that they would hand out a pile of codes for their upcoming combat racing game Blur. These codes were distributed through the internet to anyone willing to partake in a bit of unpaid game testing. The codes were necessarily limited but, unfortunately, it seems that interested gamers were not. So for those of you who didn't manage to grab a code we (your diligent Bargain/Bin team) have again sacrificed ourselves to journalism playing a game which we may have been dying to play anyway.
Our regular readers will know that we try to bring our games together in loose sets, driving games, First Person Shooters etc... Every so often we come across games which are difficult to pack together with others. Either because the other games of the type are mainstream and beyond our remit or because there's just not enough games of that type to find. We'll therefore call this our third person view games set. Yeah it's weak but at least two games here knocked us on our arses.
Previously we'd been talking to Shanna about how she accidentally fell into the industry and the Wild Pockets engine itself but in part 2 we discuss setting up your own small business, how she's been treated as a woman in the industry and more.